How We Designed the Perfect-Tap System

Developer Journal · rating radii and multipliers

By the Focus Drop team · August 2026

A tap is not binary. The game measures distance from drop center and maps it to Perfect (≤5px), Excellent (≤15px), Good (≤30px), or Okay (≤50px). Base points are 50 / 35 / 20 / 10, then a rating multiplier of 2.0 / 1.5 / 1.2 / 1.0 applies before streak and height.

Why Perfect is expensive

If Perfect were only slightly better than Okay, players would mash. We made Perfect both higher base points and a 2× rating multiplier so center aim compounds with streak and height. A late Okay can keep a life; it should not compete with a high Perfect for score leadership.

Example comparison

ScenarioRough hit value*
Perfect, streak 1, mid screen100
Okay, streak 1, mid screen10
Perfect, streak 20 (2.0×), top zone (1.8×)360
Excellent, streak 20, top zone189

*Normal difficulty, no special-drop bonuses, level multiplier 1.0. Exact values come from (base)×rating×streak×height.

Deep dive: The Mathematics of Focus Drop Scoring.

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