Developer Journal

What we built → why → what happened → what we learned

These notes come from shipping Focus Drop — not from generic SEO templates. For independent education on reaction time (useful even if you never play), visit Reflex Lab.

Product & design

Why We Built Focus Drop

Restraint as a skill, not only speed.

How We Designed the Perfect-Tap System

Radii, multipliers, and why Perfect compounds.

Why Catch Height Changes the Score

1.8× early vs 0.6× late risk curve.

Why We Added Bombs

No-go targets and readable impulse control.

How We Designed Storm Season

New objectives without dumping chaos.

How We Balanced Level 30

Zen Master as graduation exam.

How We Designed the Daily Challenge

Seeded fairness and remixed verbs.

Engineering & learning

How We Built Focus Drop With Phaser

Phaser 3, Vite, Firebase, and documenting from code.

What We Are Learning From Early Players

Honest early-stage lessons — no vanity metrics.